it’s great to be back in normal programming mode to create a Python and QT draw animation tool to help me with an iPhone game. is the Python and QT combination the best of breed tools? Safari Books Online has a “Rapid GUI Programming with Python and Qt”. digging in – it ought to be a fun alternative to Java Swing.
i really, really enjoy teaching even if it’s online because being one step ahead of student ideas makes me put my thinking cap on. after a little ruminating about and talking to friends on how to balance a sweet spot of daily iPhone Xcode programming and teaching, i thought to offer a online iPhone classes every Saturday 10-6 at $99 per month. that’s great for anyone wanting to learn a bit more about the iPhone and great for me in dedicating a relaxing afternoon teaching online. the cost is awesome for an eager iPhone student too at an unheard rate of at $3/hr (= $99 / (4 wks x 8 hrs/wk)).
last week my friend Ryan suggested to code a little app in Python. i was blown away by the simplicity of the code structures. looking into the language was quite a refreshing treat. i’m now immersed in Dreamhost installation instructions with the ultimate goal of creating a new web application.
MockApp.com has a mac Keynote iPhone template i used to create wireframe screens for my latest app. i prefer to use keynote and not PowerPoint although the PowerPoint template appears workable. At what point is it worth creating wireframes? At the start of an app development. With a template it’s still possible to miss a ‘look or style’ for the your app. for example the MockApp iPhone TabBar needed a simpler design that can be achieved by blending an icon with the background so there is no boxy button.
this past week Ryan coded a bezier curve python animation for a game. it’s got anchor and control points xy binomial expressions for the anchor and control points. the code has been ported to AirPlay for deployment to the iPhone, Android, Symbian, Blackberry, etc.. working in C++ is a refreshing break from convoluted code in XCode.
game programming for the AirPlay SDK in C++ is wickedly cool! did game programming this past week in Sedona coding a new interactive game to deploy on the iPhone, Android, Symbian, Blackberry, etc.. every target Airplay supports. go to http://www.airplaysdk.com and check it out. cost is $99 per machine. my mac’s mac address was used to register the product so the license can only applied on this laptop. boo hoo but it keeps cheating to a minimum for the Ideaworks Labs folks.
the iPhone and Android Open Source Club at ASU developers have been meeting weekly and the time has shifted to Fridays at 6pm in the MU (we really do like coding).